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    Requip: The Demon [complete]



    Posts : 14

    Requip: The Demon [complete]

    Post by Specter on Sun Apr 17, 2016 10:52 pm

    Magic Name Here: Requip: The Demon
    Element Here: Multiple
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Equipment is character-specific
    Offensive/Defensive/Supportive/Mixed: Mixed

    This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. Each requip is different for every individual as it depends on the user's style and preference. Specter's variant of this magic helps store and summon very distinctive armor and weaponry - each armor and weapon in his arsenal has been specially made for him and has been both themed and imbued with his demonic power for different types of abilities in combat via sub-spells.

    D Rank- 2 perks
    C Rank- 3 perks
    B Rank - 4 perks
    A Rank - 5 perks
    S Rank - 6 perks
    L Rank - 7 perks
    X Rank - 9 perks
    Z Rank - 11 perks

    Forced Sustain - any broken equipment can be sustained and somewhat intact in the material world without automatically returning to one's pocket dimension, but will lose their benefits, sub-spells, effects, and abilities because of serious damage until they are repaired/restored. For example, a busted armor can still be rendered intact and still be equipped on the caster but will no longer provide any protection or abilities that it initially came with until fixed. A broken weapon can also still be used, but will also be stripped of its benefits, abilities, and enchanted damage until repaired.

    • Combat Potential - Specter's arsenal consists of equipment powered by sub-spells and tend to serve more than one purpose, providing a wide array of combat abilities not normally found in other requips.
    • Protection - Specter's requip magic grants him access to different kinds of armor that allows him to take more punishment than a mage his rank.
    • Balance - Specter's skill set is all about being in the middle when it comes to combat, compromising at everything and maintaining decent strength, speed, range, and effects throughout all equipments and spells.

    • Lack of variety - unlike famous Requip Magic like The Knight or The Gunner, Specter's equipment is incredibly low due to the heavy emphasis or sub-spells, thus making him less versatile than most mages of his type.
    • Lack of mastery - as a consequence of having a balanced skillset throughout his entire requip arsenal, Specter lacks any remarkable specializations in actual combat.
    • Vulnerability - Destroying any of Specter's equipment will heavily cripple him in combat as it cuts off his access to sub-spells.
    • Defensive Potential - Lacks the defensive potential of other Requip mages because of the heavy emphasis on sub-spells instead of armors and shields.
    • Cost - Certain spells have a higher cost of mana as a trade-off for certain equipment summons.


    Soul Armor:
    Name: Soul Armor

    Rank: D

    Type: Defensive, Armor

    Range: Self

    Appearance: A blue magic circle in the shape of an eye is formed over the caster, which merges into the user's chest as a strange aura begins to outline throughout his entire body. In a flash of blue light, the armor is magically equipped almost instantaneously.

    Soul Armor:

    Description: Armor is very simplistic and serves as more of an undersuit for another purpose. The armor costs 5 mana to be equipped. Once active, the armor will provide basic full-body protection to the user from all forms of attacks, halving any damage received. The armor can take up to 2 HP worth of damage before breaking. Has a 4-post cooldown/repair when dispelled or destroyed.

    Extra: Soul Armor's other purpose will be explained when Specter's secondary magic is unlocked.

    Berserker's Hand:
    Name: Berserker's Hand

    Rank: D

    Type: Offensive, Weapon

    Range: Melee

    Appearance: A blue magic circle in the shape of an eye opens from the caster's chest, acting as a gateway from the caster's pocket dimension to summon a strange weapon. The weapon itself resembles an elongated shotgun with a deep blue hue with a strange mechanical hand attached to the front where the barrel would be. On its own, the weapon can be used as a blunt-based weapon that can also be used as some sort of multi-purpose tool. The orange slider can be pumped up or down to change the position of the eponymous hand portion for a relaxed pose or fist, and can reveal the gun mode depending on the position.

    Berserker's Hand:

    Description: The weapon costs 2.5 MP to be summoned and can be used as either a melee or ranged weapon. When used as a blunt weapon, it will deal 1 damage per hit.

    Gun Mode:
    Name: Gun Mode (Berserker's Hand)

    Rank: D

    Type: Offensive, Sub-spell

    Range: ~15m

    Appearance: Pushing the orange slider up will change the position of the eponymous hand portion into fist, as well as activating the weapon's gun mode.

    Gun Mode:

    Description: Requires the Berserker's Hand to be active. Once the weapon is active, it is capable of firing a bolt of magic energy at a target dealing 1 spell damage traveling at the speed of 2 m/s. Each shot costs 2.5 MP and the weapon may only fire once a post.

    Extra: N/A








    HP: 5 | MP: 15 | RANK: D | EXP: 0
    STR: 10 | END: 10 | DEX: 10 | INS: 10 | SO: 10

    Posts : 145

    Re: Requip: The Demon [complete]

    Post by Arya on Sat Apr 30, 2016 2:22 pm


    Note that as the site is still in Alpha, these spells may be subject to changes in the future. Thanks for your patience!


      Current date/time is Mon Apr 23, 2018 10:18 am