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    Requip: The Gunner Magic (W.I.P)

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    bkdyno

    Posts : 23
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    Requip: The Gunner Magic (W.I.P)

    Post by bkdyno on Mon Jun 06, 2016 6:04 pm



    Magic Name Here: Requip: The Gunner
    Element Here: Non/Multi-elemental
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Non-Character Specific as it can be taught over a number of years.
    Offensive/Defensive/Supportive/Mixed: Supportive (I guess)

    Like other Requip Magic, it allows the user to summon weapons instantaneously at their will. Brought in from a pocket dimension stocked with owned weapons. The Gunner variant allows the user to summon an array of firearms and related items such as ammo and grenades. Which can be deadly when paired up with Guns Magic.



    D Rank- Users are sometimes able to regenerate magical energy (mana) when using spells (Amount varies depending on the spell
    Users of this magic are given naturally enhanced reflexes (Twice of a normal human)
    C Rank- Speed is increased by 150% for 15 minutes after casting a spell
    B Rank - Users strength is increased as to hold heavier weaponry
    A Rank - There is now a 0% chance to spawn a weapon without ammo
    S Rank - There is now a 0% chance to spawn 1 weapon with dual weapons
    L Rank - Range with all weapons is increased by 50ft
    X Rank - Accuracy with all dual weapons is doubled
    There is now a 60% chance of spawning a weapon with extended mags
    Z Rank - There is a 0% chance of missing any spell or shot
    There is now a 100% to spawn a weapon with supercharged ammo



    Users are able to summon weapons nearly instantly, faster than any other requip magic.
    Weapons can be summoned and given to allies, if enough magical energy (mana)
    Weapons detonate upon pick up by unauthorized users. After detonation, the weapon is returned unharmed to the pocket dimension.


    Weapons can have faulty summons, which means there is a chance for weapons to be altered upon summoning. Which can be positive or negative. These chances are decided by dice rolls and/or probability. (See spells for specifics)
    Summoning Dual Weapons (Or two weapons at once) sometimes (Dice roll/Probability) has the effect of only spawning 1 weapon.
    Weapons can also sometimes (Dice roll/Probability) detonate 10 seconds upon summoning. A loud noise goes off then the weapon turns red and becomes very hot.




    D-Rank:
    Name: Requip: Twin Rattlesnakes

    Rank: D

    Type: Supplementary

    Range: N/A

    Appearance: Summons Flynn's signature red pistols (Moderate Stopping Power; Moderate Range; Moderate Rate Of Fire) HKS model


    Description: Spell does no damage, only summons weapon. Usually spawns full of ammo. The spell has some kinks however which may either help or hinder the user.
    Roll when casted. If rolled 5, regenerate 40% Magic (Mana)
    Has 1/10 chance of spawning with supercharged ammo (All bullets in mag do double damage)
    Has 1/10 chance of spawning with an extended magazine (Double the amount of bullets are in an extended mag)

    Has a 1/10 chance of accidentally only spawning 1 gun.
    Has 1/6 chance (Dice roll for a 1) of spawning without ammo.
    Has a 1/20 of Malfunctioning and triggering a small self-destructive explosion on one of the guns. (Cannot occur if only 1 gun is spawned)

    Extra: Will change jacket color to red.

    Name: Requip: Twin Vipers

    Rank: D

    Type: Supplementary

    Range: N/A

    Appearance: Summons two bright orange Sub-machine guns. No specific model. (Low Stopping Power; Moderate Range; Very High Fire Rate) Double Eagle Model

    Description: Summons two Sub-Machine Guns. Does no damage. Like other low level requip spells, has a few flukes in casting.
    Roll when casted. If rolled 5, regenerate 30% Magic (Mana)
    Has 1/10 chance of spawning with supercharged ammo (All bullets in mag do double damage)
    Has 1/10 chance spawning with an extended magazine (Double the amount of bullets in an extended mag)

    Hefty Magic cost (Mana)
    Has a 1/10 chance of accidentally only spawning 1 gun.
    Has 1/12 chance of spawning without ammo.
    Has a 1/20 of Malfunctioning and triggering a small self-destructive explosion on one of the guns. (Cannot occur if only 1 gun is spawned)

    Extra: Will change jacket color to orange

    C-Rank:
    Name: Grenade!

    Type: Supplementary

    Range: N/A

    Appearance: A standard hand grenade is summoned. When detonated, releases a powerful explosion.




    Description: Summons a common hand grenade, capable of creating small explosions
    B-Rank:
    A-Rank:
    S-Rank:
    L-Rank:
    X-Rank:
    Z-Rank:

      Current date/time is Thu Jun 22, 2017 1:35 pm