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    W.I.P

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    W.I.P

    Post by The howitzer on Wed Feb 22, 2017 1:30 pm

    Magic Template

    Basic Info

    Magic Name Here: Spiritualism
    Type: Caster
    Element Here: NA
    Primary/Secondary: Primary

    How It Works

    Description:
    Spiritualism is the basis for almost every magic that works with the spiritual world, and proof of this can be found as most basic things in other spirit based magics are principles of spiritualism. In fact it's usually recommended to learn this magic before going into other magics like necromancy or celestial key magic. Again, this magic utilizes the energy of the spirits for offensive, defensive, and utility. It is very flexible, but lacks any true mastery over one field so it is usually recommended to go into another spirit based magic once one learns enough from it.

    Strengths:
    -Carries flexibility allowing for all kinds of spells
    -While flexible, zecarayus has focused more on a evasive route, making him more mobile then normal
    -Spiritual energy is hard to fight against as it lacks most weaknesses

    Weaknesses:
    -While flexible, it doesn't focus on any one field either
    -The reason why this may be more flexible is due to zecarayus not being good in physical fights. Or in other words, the last thing zecarayus wants is to be in a physical fight
    -Spiritual energy can be countered by other spiritual based magics
    -As spiritualism is considered a basic magic, the user is encouraged to go into a more developed spiritual based magic eventually

    Magic Perks:

    Poltergeist: With a little mana into the spirits around the user or into the nearby spirits, the user can manipulate objects around them as if by telekinesis. Truth be told it is the spirits under the user's command, which can do numerous things like picking up, throwing, tearing, and other physical actions. All this is limited to the user's own magic power for what they can affect to what degree and range of five meters around them. These values double when in a area that is high in spiritual activity and halved in areas where spiritual activity is major hampered.

    Re: W.I.P

    Post by The howitzer on Wed Feb 22, 2017 4:30 pm

    Spell template:

    Name: Name of Spell here

    Rank: Rank of spell here

    Type: What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}

    Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.

    Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile

    Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.

    Extra: Anything else we should know about?
    Spirit bolt:

    Name: Name of Spell here

    Rank: Rank of spell here

    Type: What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}

    Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.

    Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile

    Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.

    Extra: Anything else we should know about?

    Fade step:

    Name: Fade step

    Rank: D

    Type: Utility, movement

    Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.

    Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile

    Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.

    Extra: Anything else we should know about?

    ?:

    Name: Name of Spell here

    Rank: Rank of spell here

    Type: What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}

    Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.

    Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile

    Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.

    Extra: Anything else we should know about?

      Current date/time is Mon Oct 23, 2017 2:59 am