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    Reaper's Advocate

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    Grimnir

    Posts : 17

    Reaper's Advocate

    Post by Grimnir on Tue Mar 22, 2016 10:13 am



    Magic Name Here: Reaper's Advocate
    Element Here: Shadow
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Character Specific - Only those who have made a pact with the Grim Reaper for this magic can obtain it.
    Offensive/Defensive/Supportive/Mixed: Mixed Offense and Defense

    A derivative of maker magic using the green and black flames wielded by the Grim Reaper himself the user of this magic creates weaponry and shields based off the hourglass, scythe, and mantle of the Grim Reaper as well as create attacks that look like ghosts and wraiths that drain magical energy from their enemies leaving them weak and defenseless.



    D Rank- 2 perks
    C Rank- 3 perks
    B Rank - 4 perks
    A Rank - 5 perks
    S Rank - 6 perks
    L Rank - 7 perks
    X Rank - 9 perks
    Z Rank - 11 perks


    Strong Against Water Magic/Wizards
    Some Spells Can Drain Opponent's Mana Weakening them
    Works well with ranged support magics


    Weak Against Light Magic
    Damage is Low for most spells In Comparison to Spells of equal rank
    Some spells exhibit higher mana costs than normal
    Weakness to Devil/Demon slayer magic






    D-Rank:

    Name: Reapers Wilt

    Rank: D-Rank

    Type: Offense

    Range: 15m

    Appearance: After forming magical black and green fire onto their hand the caster sends forth a skull shaped wraith 1 cubic foot in size in the shape of a laughing skull. This Skull travels towards opponents laughing maniacally.

    Description: The spell moves at 2m/s within the 15/m line it can travel reaching the end in 7.5 seconds. Upon contact with someone whether friend or foe it deals D-Rank Draining Damage of (1%/r) to mana/energy for 2 Rounds from contact.

    Extra: No damage other than draining effect. Cost 2.5 mana + 1.5/r CD= 3 Rounds


    Name: Reaper's Hourglass

    Rank: D-Rank

    Type: Defence

    Range: 10m

    Appearance: An Hourglass coming out of a portal comprised of black and green flames standing at 6m tall and 2.5m wide.

    Description: The caster summons the hourglass anywhere in front of them within 10m of themselves and uses the hourglass to block 1 Damage causing the hourglass itself being destroyed.

    Extra: Cost 3 mana. Lasts up to 2 rounds unless dismissed early or destroyed. +1.5m/r CD=3 Rounds


    Name: Reaper's Blade

    Rank: D-Rank

    Type: Offense

    Range: 3/m

    Appearance: A large scythe 3/m in length writhed in black and green flames that sprouts seemingly out of nowhere between the caster's hands.

    Description: This spell functions as a melee weapon and can deal C-Rank physical damage (.75) before dissipating. Lasts for up to 2 rounds unless struck by a same rank spell or dismissed early.

    Extra: Flames do not burn at all they are purely aesthetic for this spell. Cost 2.5 mana +1.5m/r CD=3 Rounds
    C-Rank:
    B-Rank:
    A-Rank:
    S-Rank:
    L-Rank:
    X-Rank:
    Z-Rank:
    avatar
    Ami~
    Administrator


    Posts : 555

    Re: Reaper's Advocate

    Post by Ami~ on Fri Mar 25, 2016 12:12 am

    Hey there, Ami here and I will be grading your magic. Edits will be in my signature blue color. Now let's get started!
    @Grimnir wrote:


    Magic Name Here: Reaper's Advocate
    Element Here: Shadow
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Character Specific - Only those who have made a pact with the Grim Reaper for this magic can obtain it.
    Offensive/Defensive/Supportive/Mixed: 70% Offensive 30% Defensive We don't really need percent xD So may you simply just write Mixed and state its offensive and defensive?

    A derivative of maker magic using the green and black flames wielded by the Grim Reaper himself the user of this magic creates weaponry and shields based off the hourglass, scythe, and mantle of the Grim Reaper as well as create attacks that look like ghosts and wraiths that drain magical energy from their enemies leaving them weak and defenseless. Creatures that are considered to be undead or similar in make up would surely fear the extra damage coming from this magic to them. The extra damage thing can be considered a perk which currently isn't allowed. However in the future you may add that.



    D Rank- 2 perks
    C Rank- 3 perks
    B Rank - 4 perks
    A Rank - 5 perks
    S Rank - 6 perks
    L Rank - 7 perks
    X Rank - 9 perks
    Z Rank - 11 perks


    Strong Against Water Magic/Wizards
    Intimidating to Some This is more of a flavor strength, more of a choice thing. Can you add a different strength?
    Some spell Weaken Opponents  How does it weaken opponents? 


    Weak Against Light Magic
    Damage is Low By low what do you mean? Does it deal less damage than normal?
    The defensive techniques are small in comparison to most others Explain what you mean by "small in comparison to others"
    Can intimidate some allies and clients making them uncooperative  Honestly this seems more like a flavor weakness, more of a choice thing. Can you add a different weakness?
    Some spells exhibit higher mana costs than normal Even if some spells exhibit higher mana cost you can't buff the spell even more. This is simply more of a choice, just a side note.





    D-Rank:

    Name: Reapers Wilt

    Rank: D-Rank

    Type: Offense

    Range: 15m

    Appearance: After forming magical black and green fire onto their hand the caster sends forth a skull shaped wraith 1 cubic foot in size in the shape of a laughing skull. This Skull travels towards opponents laughing maniacally.

    Description: The spell moves at 2m/s and will turn and weave to avoid contact with weapons shields or other items that would remove it as much as possible withing the 15/m area it can travel. That is a no. If you can go 15 meters straight you will always end up hitting something. If its AoE you cause damage to the entire area. Upon contact with someone whether friend or foe it deals D-Rank Draining Damage of (1%/r) to mana/energy for 2 Rounds from contact.

    Extra: No damage other than draining effect. Cost 3 mana I need the cooldown as well as sustained mana


    Name: Reaper's Hourglass

    Rank: D-Rank

    Type: Defence Defense

    Range: 10m If you'd like you can increase to 15 but its your call

    Appearance: An Hourglass coming out of a portal comprised of black and green flames standing at 6m tall and 2.5m wide.

    Description: The caster summons the hourglass anywhere within 10m of themselves and uses the unique shape of the hourglass to redirect a spell away from the caster or stop it completely at the cost of the hourglass itself being destroyed. Redirection of a spell is a no. You can defend yourself for only 1 damage. Also you can only move it in front of yourself (Unless its an AoE spell)

    Extra: Redirecting functions as normal defensive spell but stopping a spell completely even if the spell would not destroy the defensive technique entirely will still destroy the hourglass. So it only functions normally for redirects not stopping. Cost 3 mana Still need the duration and cooldown


    Name: Reaper's Blade

    Rank: D-Rank

    Type: Offense

    Range: 3/m

    Appearance: A large scythe 3/m in length writhed in black and green flames that sprouts seemingly out of nowhere between the caster's hands.

    Description: This spell functions as a melee weapon of the spell's rank and deals D-Rank slashing damage to opponents struck by it. Alright I'm going to stop you here. You are not allowed to cause D rank (aka 1 damage) per hit. That can be easily abused. If you want you can deal C rank physical damage but otherwise you are not dealing spell damage. Lasts for up to 2 rounds unless struck by a same rank spell or dismissed early.

    Extra: Given it's size it has surprising speed due to it being comprised of magical energy as compared to a physical weapon like with make magic. Also the flames do not burn at all they are purely aesthetic for this spell. Cost 2.5 mana Note your weapon is no faster than a regular spell/weapon and I need cooldown as well as sustained mana.
    C-Rank:
    B-Rank:
    A-Rank:
    S-Rank:
    L-Rank:
    X-Rank:
    Z-Rank:

    Bump when edits are made~

    Grimnir

    Posts : 17

    Re: Reaper's Advocate

    Post by Grimnir on Fri Mar 25, 2016 7:03 am

    Bumping

    Edits have been made hopefully i fixed the errors I had.



    Death comes for us all in the end....
    Character:

    Magic:
    avatar
    Ami~
    Administrator


    Posts : 555

    Re: Reaper's Advocate

    Post by Ami~ on Fri Mar 25, 2016 8:50 am

    @Grimnir wrote:


    Magic Name Here: Reaper's Advocate
    Element Here: Shadow
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Character Specific - Only those who have made a pact with the Grim Reaper for this magic can obtain it.
    Offensive/Defensive/Supportive/Mixed: Mixed Offense and Defense

    A derivative of maker magic using the green and black flames wielded by the Grim Reaper himself the user of this magic creates weaponry and shields based off the hourglass, scythe, and mantle of the Grim Reaper as well as create attacks that look like ghosts and wraiths that drain magical energy from their enemies leaving them weak and defenseless.



    D Rank- 2 perks
    C Rank- 3 perks
    B Rank - 4 perks
    A Rank - 5 perks
    S Rank - 6 perks
    L Rank - 7 perks
    X Rank - 9 perks
    Z Rank - 11 perks


    Strong Against Water Magic/Wizards
    Some Spells Can Drain Opponent's Mana Weakening them
    Works well with ranged support magics


    Weak Against Light Magic
    Damage is Low for most spells In Comparison to Spells of equal rank
    Some spells exhibit higher mana costs than normal
    Weakness to Devil/Demon slayer magic






    D-Rank:

    Name: Reapers Wilt

    Rank: D-Rank

    Type: Offense

    Range: 15m

    Appearance: After forming magical black and green fire onto their hand the caster sends forth a skull shaped wraith 1 cubic foot in size in the shape of a laughing skull. This Skull travels towards opponents laughing maniacally.

    Description: The spell moves at 2m/s within the 15/m line it can travel reaching the end in 7.5 seconds. Upon contact with someone whether friend or foe it deals D-Rank Draining Damage of (1%/r) to mana/energy for 2 Rounds from contact.

    Extra: No damage other than draining effect. Cost 2.5 mana + 1/r CD= 3 Rounds (I'm going to assume by rounds you mean posts) however the sustained mana amount is 1.5


    Name: Reaper's Hourglass

    Rank: D-Rank

    Type: Defence

    Range: 10m

    Appearance: An Hourglass coming out of a portal comprised of black and green flames standing at 6m tall and 2.5m wide.

    Description: The caster summons the hourglass anywhere in front of them within 10m of themselves and uses the hourglass to block 1 Damage causing the hourglass itself being destroyed.

    Extra: Cost 3 mana. The sustained mana amount is 1.5 and cooldown is always a post more than duration never equal or lessLasts up to 2 rounds unless dismissed early or destroyed. +1m/r CD=2 Rounds


    Name: Reaper's Blade

    Rank: D-Rank

    Type: Offense

    Range: 3/m

    Appearance: A large scythe 3/m in length writhed in black and green flames that sprouts seemingly out of nowhere between the caster's hands.

    Description: This spell functions as a melee weapon and can deal C-Rank physical damage before dissipating. Lasts for up to 2 rounds unless struck by a same rank spell or dismissed early.

    Extra: Flames do not burn at all they are purely aesthetic for this spell. Cost 2.5 mana +1m/r CD=2 Rounds Again, the sustained mana is 1.5 and the cooldown is always one more than the duration
    C-Rank:
    B-Rank:
    A-Rank:
    S-Rank:
    L-Rank:
    X-Rank:
    Z-Rank:

    Bump when edits have been made~

    Grimnir

    Posts : 17

    Re: Reaper's Advocate

    Post by Grimnir on Fri Mar 25, 2016 8:57 am

    Bump Adjusted the cd and mana cost for sustained all should be in order



    Death comes for us all in the end....
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    Ami~
    Administrator


    Posts : 555

    Re: Reaper's Advocate

    Post by Ami~ on Fri Mar 25, 2016 11:36 pm

    I'm going to need numbers for the physical damage.

    Last edit by the way. After that you can be approved!

    Grimnir

    Posts : 17

    Re: Reaper's Advocate

    Post by Grimnir on Sat Mar 26, 2016 8:08 am

    final bump added damage



    Death comes for us all in the end....
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    Ami~
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    Posts : 555

    Re: Reaper's Advocate

    Post by Ami~ on Sat Mar 26, 2016 8:31 am

    Approved

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