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    Wiccan Family Hex Magic

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    Wiccan Family Hex Magic

    Post by Joe Wiccan on Tue Mar 15, 2016 5:51 pm



    Magic Name Here: Wiccan Family Hex Magic
    Element Here: Darkness
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Only Character's within the Wiccan Family can use this magic as it is a magic that has been passed down through the family.
    Offensive/Defensive/Supportive/Mixed: Mixed Offensive and Support
    Wiccan Family Hex Magic is an Eye magic employed by the Wiccan Family since their earliest days. Created by the three Wiccan sisters it was created as a unique was to attack an opponent. It said said to be one of the first magics and is closely related to the one magic, though evidence of this statement is scarce and the story is merely hearsay. The magic serves a great many purposes but the main use of Hex magic to inflict pain or suffering on a target , whether physical or emotional. The Magic has a wide range of abilities and uses ranging from alteration, changing the physical properties of items, to Telepathy and Hypnosis (Hypnosis will only be used for story purposes with the permission of the RP Partner at the time.). The many different properties of the magic makes it a very diverse one, only really limited by the caster's imagination. The alterations can be used as a diversionary tactic or straight up attack depending on the caster's preferences but none of the changes are permanent and will revert after so long or the defeat of the caster or target.


    D Rank- 2 perks
    C Rank- 3 perks
    B Rank - 4 perks
    A Rank - 5 perks
    S Rank - 6 perks
    L Rank - 7 perks
    X Rank - 9 perks
    Z Rank - 11 perks


    (Weaknesses must always be one more than strengths)
    Bodily State: The state of the caster’s body is irrelevant when it comes to casting the spells. So long as they can see clearly they can cast spells effectively which means if the caster is restrained or has broken bones it does not stop him from casting.
    Versatile Fighting Style: Limited only by the caster's imagination Hex magic is extremely powerful and has a great many choices when it comes to casting. Anything the caster can think of can be given form by Hex Magic so long as it effects a target and causes them pain.
    Water Magic: Being that the magic is dark in origin it deals double damage against Water Magics but only half damage against Light Magic.  

    (Minimum amount of strengths is 3)
    Light Magic: Being that the magic is dark in origin it has a natural weakness to Light magic and as such the attacks only deal half damage against a light Wizards however it does deal double damage to Water Magic users.
    Eye Contact: Using hex magic requires the caster to make Eye contact with the target, if the target is alive. If the caster and the target do not lock eyes, it severely limits the spells that can be used.
    No Defensive spells: Seeing as Hex magic is used to inflict pain and suffering the magic has little to no defensive capabilities.
    Shared Pain: Any bodily pain caused by Hex magic is shared by the caster. Damage inflicted is not shared but the pain felt is which could cause the caster to lose concentration if not focusing.



    More Spells to Follow

    D-Rank:
    Name: Hypnotism

    Rank: D

    Type: Supplementary

    Range: N/A

    Appearance: Wiccan shoots a gaze at his opponent in the form of a wave of soft purple light no bigger than the size of Wiccan’s eyes.
    Description: Costing 2.5 Mana Hypnotism is Wiccan’s ace in the hole. Wiccan shoots a gaze at his opponent in the form of a wave of soft purple light no bigger than the size of Wiccan’s eyes. The attack Travels 15m at 2m/s and if it lands it will cause the opponent to be completely under Wiccan’s control for as long the plot needs.
    Extra: This can only be used as a story device with a willing RP Partner.

    Name: Telekinesis

    Rank: D

    Type: Offensive

    Range: 15m

    Appearance: Wiccan throws a small stone at an opponent through use of Telekinesis
    Description: Costing 2.5 Mana, Telekinesis is Wiccan’s most basic spell. Wiccan shoots a gaze at a stone on the ground no bigger than the size of his fist, he then throws this stone using only his mind. The attack Travels 15m at 2m/s and if it lands it will deal 1 blunt force damage.
    Extra:

    Name: Naptime Jinx

    Rank: D

    Type: Supplementary

    Range: Point blank

    Appearance: Wiccan shoots a gaze at his opponent in the form of a wave of soft purple light no bigger than the size of Wiccan’s eyes.
    Description: Costing 2.5 Mana Naptime Jinx is Wiccan’s way of avoiding conflict. Wiccan shoots a gaze at his opponent in the form of a wave of soft purple light no bigger than the size of Wiccan’s eyes. The attack Travels 15m at 2m/s and if it lands it will cause the opponent to pass out for 1 post.
    Extra:
    C-Rank:
    Name: Stinging Jinx

    Rank: C

    Type: Offense

    Range: 20m

    Appearance: Wiccan shoots a gaze at his opponent in the form of a wave of soft purple light no bigger than the size of Wiccan’s eyes and if it lands causes large welts to appear all over the opponent’s body.

    Description: Costing 5 Mana the Stinging Jinx is Wiccan’s first attack hex in his arsenal. Wiccan shoots a gaze at his opponent in the form of a wave of soft purple light no bigger than the size of Wiccan’s eyes. The attack Travels 20m at 5m/s and if it lands it will cause large welts to appear all over the body of the opponent. The welts are caused by an intense stinging sensation akin to beestings, the attack deals 1.5 Damage.

    Extra: The pain of the attack is shared by Wiccan though the damage is not.

    Name: Statue Jinx

    Rank: C

    Type: Supplementary

    Range: 20m

    Appearance: Wiccan shoots a gaze at his opponent in the form of a wave of soft purple light no bigger than the size of Wiccan’s eyes.
    Description: Costing 5 Mana the Stiffness Jinx is Wiccan’s favourite spell. Wiccan shoots a gaze at his opponent in the form of a wave of soft purple light no bigger than the size of Wiccan’s eyes. The attack Travels 20m at 5m/s and if it lands and eye contact is made it will cause the opponent to grow stiff and unable to move for 2 posts. They cannot take full damage whilst immobilized but this attack is mainly used in strike fear into an enemy with it feeling like sleep paralysis as nothing physical is preventing the body from moving.
    Extra:
    B-Rank:
    Name: Twisting Hex

    Rank: B

    Type: Offense

    Range: 25m

    Appearance: Wiccan shoots a gaze at his opponent in the form of a wave of soft purple light no bigger than the size of Wiccan’s eyes If the attack lands the opponent’s arm begins to twist like a corkscrew.

    Description: Costing 7 mana to cast the Twisting Hex is one of Wiccan’s go to offensive spells. Wiccan shoots a gaze at his opponent in the form of a wave of soft purple light no bigger than the size of Wiccan’s eyes. The light travels at 8m/s for 25m and if it lands and eye contact is made the attack will twist the targets arm until it looks like a corkscrew. The attack causes immense pain and it feels as if the bones in the arm are breaking. The attack deals 2 Damage.

    Extra: The pain of the attack is shared by Wiccan though the damage is not.
    A-Rank:
    L-Rank:
    X-Rank:
    Z-Rank:

    Re: Wiccan Family Hex Magic

    Post by Epitaphless on Wed Mar 23, 2016 12:36 pm

    Hiya! I'll be grading your Magic Today.

    First things first, We will be keeping an eye on that hypnotic gaze. Just be sure it stays for plot purposes only, though I trust you. =)

    Telekinesis range needs to be 15m, that is the max range for D-Rank spells. While you did fix the range in the description, range itself still says 20m.

    This is what I found so far! Great magic description. I really enjoyed reading it.

    Re: Wiccan Family Hex Magic

    Post by Joe Wiccan on Wed Mar 23, 2016 4:07 pm

    Fixed! Sorry about the slip up and you can trust me about the hypnosis. Promise :D




    Joe Wiccan
    Main Theme

    Re: Wiccan Family Hex Magic

    Post by Epitaphless on Thu Mar 24, 2016 11:37 am

    I am totally stamping this approved then unless someone says otherwise.

    I don't have a stamp. :C

    So I'll just type it really big. :CCC


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    Re: Wiccan Family Hex Magic

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