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    Tidal Devil Slayer [Ready to be checked]


    Tidal Devil Slayer [Ready to be checked]

    Post by Ethan Krow on Wed Jun 08, 2016 5:10 pm

    Magic Name Here: Tidal Devil  Slayer
    Element Here: Water
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Yes
    Offensive/Defensive/Supportive/Mixed: Mixed

    The Tidal Devil Slayer is a ancient and Lost Magic found in the stories of myth and legend. Those that practice it are said to be masters of killing the demons that lurk in the deepest depths of the world. Their magic holds many abilities that make it a magic fit for an apex predator of the depths. The skills this magic posses are all around useful in combat finding skills in all schools of combat. The magic is also said to be able to draw out the natural water found in living beings causing them to become weaker and more frail so prolong fights with mages of this magic are frowned upon. The magic allows the user to consume any water form based magic minus that of the God Slayers due to their dark origin but in turn no other slayer may consume the magic of this magic due to its divine origin.

    1. Consume: User is able to consume any form of water other than god slayer magic. By consuming this they will allow them to restore their magic power and health to a certain degree. He can only eat spells that are his rank or lower  
    2. Drought of the Seven Seas: Any physical attack or Tidal Devil Slaying spell that strikes an enemy will cause auto cause a endurance debuff to occur on said enemy. The reason behind this is that his strikes or spells will actually drain the liquids from the person’s body damaging the overall integrity of the body. This debuff will last for 2 post and will be equal to Ethan’s own rank minus one. If struck multiple times the duration of the debuff will extend by a single post for every strike past the primary one that started the debuff. If a person is cleared of the debuff then the next strike dealt will return to that 2 post duration. Ex: Post 1 Ethan his an enemy while being an A rank mage. For the next two post any damage done to said person will cause additional B rank damage ontop of the other damage they receive. If his hits the person again on post 2 then an additional post is added to that debuff. By post four if he has not hit that person again the debuff is gone. If on post 5 he hits again then it will reappear for two post once again.
    3. Fluid Form: A passive trait causes all physical attacks to bypass the body of the slayer as if there was nothing there. If an enemy wishes to deal damage to Ethan than they must coat their attack with an offensive [NOTE: NOT BUFFING OR SUMMONING STYLE] spell. Ex: a requip mage’s sword would go right through Ethan but if their sword was coated in fire to give it extra damage output then it could deal damage. This will not hinder his ability to fight melee at all.
    4. Devil’s Sin: By consuming a spell that is a water element of his rank Ethan can access the Devil’s Sin. It will grant all Tidal Devil Spells an extra rank in damage for the duration of the skill. This skill only can be utilized once a thread.
    5. Red Tides: This magic will have all of its spell’s maximum size and range extended by 1.5x the normal amount without suffering any drawbacks.
    6. Holy Water: Any magic that is darkness based or any person that has some form of demonic race [demon, vampire, werewolf…] will naturally take double damage from this magic due to its holy nature.
    7. Release the Kraken: Once a thread for three post Ethan will cause his body to become a sea green color. Steam will begin to roll off of Ethan. For these three post Ethan will cause all his attacks to increase in a rank of potency. This can stack even with the Devil’s Sin and Drought of the Seven Seas causing it to be his Ace in the Hole when in a pinch.
    8. Underwater Predator: Ethan will now be an apex predator while underwater. He will naturally breathe underwater just fine and move at a speed that is 2 ranks lower than a spell of his current rank.
    9. A Depth of Power: Mages of this magic seem to have an abundance of magical power nearly double that of a mage of their own rank. This does not allow them to use spells of any higher ranks than they already could but gives them a much larger pool of magic in general to utilize.
    10. Crushing Force: Offensive spells of this magic seem to naturally deal damage 1 rank higher than normal.
    11. Child of the Ocean: While surrounded by a body of water, be it man-made, natural, or magical, Ethan’s magic will receive an boost in speed moving 1.5x the speed of a normal spell of its rank.

    1. Able to consume water in any form (liquid, solid, gas) to gain sboost in power and health.
    2. Able to drain the liquid out of those that cross his spell’s paths or make contact with him.
    3. Magic has a great vast variety of spells and abilities allowing it to be extremely deadly.
    4. Being water based people that do not have the ability to breathe underwater will suffer greatly from their magic’s spells and could easily die from a D rank if not careful or learn of a way to escape its liquid grasp.
    5. Fire is obviously weaker to any spell of this magic it comes in contact with. It will lose 50% of its power when in the presence of a spell of this magic

    1. Lightning magic will naturally deal 50% more damage to the spells of this magic due to being water base
    2. Lightning magic will naturally deal 50% more damage to the user of this magic due to how close of an affinity to water that they have.
    3. Nature magic defensive spells will be twice as strong to this magic due to being able to absorb the water. Should be noted that nature magic spells do not deal twice the damage to the magic only their defensive spells are stronger.
    4. This magic seems to grant the user strength over forms of water and allows it to consume said forms ice, being the solid form, will still deal 50% of the damage even if consumed.
    5. The Devil's Sin ability of this magic can only be achieved by a B rank or higher
    6. The Devil's Sin ability of this magic can only be activated when consuming a spell of B rank or higher that is a form of water. If the mage consumes a large amount of natural water it can also be achieved (Think a large pond/ small lake's worth)
    7. While the user may create large amounts of water they cannot breath underwater so must use a spell to allow such a feat or they may be harmed by their own magic.


    Name: Fish Bowl
    Rank: D
    Type: Supplementary(?)
    Range: 5 meters
    Appearance: A bubble of water around a person’s head
    Description: Ethan will make a hand-motion of some form and launch a bubble of water at an enemy at the speed of 10 meters per second. If an enemy is struck a bubble will appear engulfing their head. This causes no direct damage but can drown a person if not removed in within three post or if they do not have a underwater breathing spell.
    Extra: Can be destroyed by D rank damage to the head (warning damage will also be dealt to those with the bubble around their head, lightning damage will naturally deal double)

    Name: Misty Shores
    Rank: D
    Type: Supplementary
    Range: 5 meters
    Appearance: A thick cloud of mist
    Description: Ethan will exhale causing a thick cloud of mist to cover an area of 5 meters around him. This will make visibility in said area to the point where people may only see directly in front of them no more past 10 cm.
    Extra: This spell will be stationary and last two post

    Name: Morph
    Rank: D
    Type: Supplementary
    Range: Self
    Appearance: N/A
    Description: Ethan can change his appearnce like water can change its shape. He's voice and smell remain the same making his options a little limited.
    Extra: N/A


    Name: Bubblebeam
    Rank: C
    Type: Offensive
    Range: 10 meters
    Appearance: A massive cluster of bubbles in a beam like attack pattern
    Description: Ethan will open his mouth an launch a barrage of bubbles at an enemy at 20 meters a second. If an enemy is struck they will be dealt C rank damage.
    Extra: N/A

    Name: Mermaid’s Mirage
    Rank: C
    Type: Supplementary
    Range: 10 meters
    Appearance: A vapor of mist
    Description: At any given point in time Ethan can cause his body to breakdown into a mist like vapor and reform anywhere within 10 meters of his original location at a speed of 20 meters a second.
    Extra: During this transformation any attack that is not solid base can still damage him, lightning will deal double. Fire magic will deal 50% less damage while in this form.

    Name: Bulk Up
    Rank: C
    Type: Supplementary
    Range: Self
    Appearance: Ethan can cause his whole body or just certain areas to grow in size by increasing the water amounts in his body.  
    Description: Ethan can cause his body or limbs to grow up to an additional 10 meters in size. This does not effect his speed, strength, or durability.
    Extra: While using this said areas of the body that are being used will be dealt double damage to lightning magic. Fire magic will become 50% weaker on said limbs. Can only be held for up to 3 post at max.

    Name: Water Slicer
    Rank: B
    Type: Offensive
    Range: 15 meters
    Appearance: A 3 meter long 1 meter wide concentrated blast of water
    Description: Ethan will launch a blast of water at an enemy at 30 meters a second up to 20 meters away dealing B rank damage if struck.
    Extra: N/A

    Name: Water Dome
    Rank: B
    Type: Defensive
    Range: 1 meter in the proximity of Ethan
    Appearance: A dome of water
    Description: Ethan will cause a dome of water to surround him taking on any damage that is headed his way. Can withstand up to a B rank in damage
    Extra: Fire attacks are 50% weaker against it, lightning attacks are 50% stronger

    Name: Whirlpool
    Rank: A
    Type: Offensive
    Range: 20 meters
    Appearance: A massive surge of water in a whirlpool like fashion that leaves areas completely devastated.
    Description: Ethan will outstretch his arms causing massive amounts of water to jet out. This water will move at a speed of 40 meters a second 20 meters out from Ethan. The water will then begin to fill the entire 20 meters around Ethan and spin clockwise at a rate of 40 meters a second and up to 50 meters into the air. The water will sweep anybody or thing in its path on its course. Those caught in this whirlpool will be dealt A rank blunt force damage and will more than likely not land in the location that they started in.
    Extra: There will be a .5 meter safe area at the center where Ethan stands though getting to said location is easier said than done.

    Re: Tidal Devil Slayer [Ready to be checked]

    Post by Ethan Krow on Sun Jun 12, 2016 5:45 pm

    Now that I am officially an A rank and the Water Demon Slayer I would like to bump this to be checked

    Re: Tidal Devil Slayer [Ready to be checked]

    Post by Ethan Krow on Tue Jun 14, 2016 8:20 am

    Bumping to be checked :/ please don't be jerks and make me wait two weeks for this

    Re: Tidal Devil Slayer [Ready to be checked]

    Post by Ethan Krow on Fri Jun 17, 2016 8:59 am

    Bumping yet again

    Re: Tidal Devil Slayer [Ready to be checked]

    Post by Ethan Krow on Sun Jun 19, 2016 6:50 am

    *sigh* last time I'm bumping

    Sponsored content

    Re: Tidal Devil Slayer [Ready to be checked]

    Post by Sponsored content

      Current date/time is Tue Jun 19, 2018 3:09 pm