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    Do No Evil [Being Remade]

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    Tesarik

    Posts : 22

    Do No Evil [Being Remade]

    Post by Tesarik on Tue May 17, 2016 6:02 pm



    Magic Name Here: Do No Evil (Torture magic)
    Element Here: Static, Earth, Lightning, and Holy
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Character Specific - The magic its self was develop by 'Jana Tesarik' as a way to defend her self and to try an learn more about her three states. Little did she realizes she was some how pulling magic power from them and in away making it easier for the others three within her grow more powerful. So the magic its self is interweave between her self and the others in her body almost like its bonded only to the four of them.
    Offensive/Defensive/Supportive/Mixed: Mixed

    The magic is based on torture that manipulate emotions and illusion of those emotions. Tes is able to toy with others emotions but the draw back is that her own emotions run wild. Emotions: anger, bond, calmness, courage, cowardice, desire, despair, disgust, doubt, envy, fear, guilt, happiness, hatred, hope, love, negative emotion, pleasure, positive emotion, and sadness. With emotion comes unknown power and ability witch can be unlocked over time. Depending on the state of Tes and her emotional state she can be able to gain control of an element. While emotions them self can cause pain so can illusions of them as well. Like you could mess with the emotion of pain but that would only be physical that wont always be seen from the out side. But if one was to create a false feeling of pain you would be able to see it on the out side cause they would then be in what they think is intents pain.

    Might Use:
    Element Descriptions
    Metal:
    That allows users to manipulate any metal existing around the area, or simply generate metals with magical energy for offensive and defensive purposes, such as hardening their skin to enhance their defensive and offensive capabilities and creating weapons and armor out of metal. The user is not limited to using iron and steel, they are capable of manipulating anything made up of metallic ions excluding blood. Some of the metals commonly created are gold, silver, bronze copper, aluminum, and platinum. It is not limited to solid metals either such as mercury and bromine. Users of this element have a natural resistance to heat because of the amount of iron in their bloodstream. Users are capable of bringing the iron ions to the surface of their skin. Naturally, metal is more malleable in the hands of a user of the metal element, allowing them to shape and form as if it was clay, which gives it the ability to be shaped into weapons, similar to 'Metal-Make' but is not capable of creating living creations. Due to the fact that metal is, in fact, the element that users control, they are immune to all forms of metal poisoning. Users of this element are generally able to sense the presence of metal in the air as well as in one's body. Although they cannot control the iron in the bloodstream users are generally able to track people and sense their presence due to the metal within their bloodstream. It is an incredibly skillful technique which allows them to see anyone in their surrounding area. It is sometimes referred to as their sixth sense. Users of this element are naturally able to telepathically control things made of at least 40% metallic ions. This includes metal prosthetics and robots, which makes this magic particularly useful against Machias. A particular weakness of this magic is its ability to conduct electricity, which can be deadly if a user is using metal as armor before being struck by lightning.
    Static:
    Is a type of elemental magic that is used through the combination of lightning and earth. Static has the properties of body connection, of which the only way to do harm with static is by contact of skin as electrical like currents surge through the body of the user, however these currents can be directed into the ground and make the area a complete conductor. Static and also be used to connect the user to the ground to avoid any blow back as well as bind others the same way. Static comes out in a blue and yellow like form. {Think Stein from Soul Eater}Static is a protection and attack based element, as such it is both offensive and defensive.

    Emotion Empowerment
    Tes become either boosts one stat by the power of her own emotions, possibly unlocking abilities related to the affinity and enhancing the existing powers. She also gains control of an element depending on witch state she is in that she can apply to her magic. But only that one element and only when shes in that state and if the one strongest emotion of that state. The emotion that is applied is randomly picked at the beginning of each thread Tes is in and shows though out the thread.

    List of Emotion's

    • Anger - Strength +10%
    • Bond - Weapon damage -10%
    • Calmness - Defend +10%
    • Courage - Speed +10%
    • Cowardice - Evasion -10%
    • Desire - Evasion +10%
    • Despair - Mana reign -2% per 5 posts (cant drop lower then 10%)
    • Disgust - Weapon damage +10%
    • Doubt - Defend -10%
    • Envy - Strength -10%
    • Fear - Speed -10%
    • Guilt - Spell Power -10%
    • Happiness - Max health +10%
    • Hatred - Health reign -2% per 5 posts (cant drop lower then 10%)
    • Hope - Mana reign +2% per 5 posts (cant go higher then 80%)
    • Love - Health reign +2% per 5 posts (cant go higher then 80%)
    • Negative Emotion - Max Mana -10%
    • Pleasure - Spell Power +10%
    • Positive Emotion - Max Mana +10%
    • Sadness - Max health -10%


    List of Elements

    • Normal + Pleasure = Static
    • Deaf + Calmness = Earth
    • Blind + Love = Holy
    • Mute + Anger = Lightning


    Social Cloaking
    Tes instantly assimilate into any society or social group, subconsciously nullifying the ability/need of others to recognize her as nothing else than part of the group/social structure they place themselves. She could walk into a restaurant and immediately assume a position of waiter, or go into a crime organization and assume a the role of domestic servant. Tes can feel the general emotions of a society or group of people by having an internal social mirror.

    # of Perks:

    D Rank- 2 perks
    C Rank- 3 perks
    B Rank - 4 perks
    A Rank - 5 perks
    S Rank - 6 perks
    L Rank - 7 perks
    X Rank - 9 perks
    Z Rank - 11 perks



    • ???
    • ???
    • ???




    • ???
    • ???
    • ???
    • ???





    D-Rank:

    ¤

    Name: Iron Whip

    Rank: D

    Type: Offense, Supplementary

    Range: 3 m extra reach with whip

    Appearance: Takes the shape of a whip

    Description: Creates a whip made of iron chains from the iron in the blood and out the skin of their palm. The whip can be used one of two ways, either to attack someone or be used to bind someone. Can only use one of these at a time.

    Extra: Attack - does D-rank damage to anyone stroke by the whip. Bind - in stand of striking others it is swings it at them and wraps it around their arms or legs. This binds their arms or legs so they caused be moved or used for 1 post. Does no damage at all to the one that is in the bind.

    ¤

    Name: Shaking Aura

    Rank: D

    Type: Defense

    Range: 5 m radius around the user.

    Appearance: Creates an aura around the user, that makes the space around them looks like it shaking from a rush of static coming out of the users body.

    Description: The user can releases static from their body in a quick burst around the user to stop the enemies projectiles. But the force field of static around the user is self cast only and the field stops projectiles only. So others can walk right though it without harm.

    Extra: Force field can only withstand 1 C rank spell or 2 D rank spells before space around the user goes back to normal.

    ¤

    Name: Zap

    Rank: D

    Type: Offense

    Range: Close Combat/Melee

    Appearance: Makes the users hand look like its lightly shaking.

    Description: Causes static to be build up in the users hands, sends static from their hand thought to targets body and out the opposite side.

    Extra: The user's hand has to come in contact with the target's skin to apply damage, if it does then it causes D rank damage and the area that was touched feels a little numb.

    ¤
    C-Rank:
    ¤

    2 Slots

    ¤
    B-Rank:
    ¤

    5 Slots

    ¤
    A-Rank:
    ¤

    5 Slots

    ¤
    S-Rank:
    ¤

    5 Slots

    ¤
    L-Rank:
    ¤

    5 Slots

    ¤
    X-Rank:
    ¤

    5 Slots

    ¤
    Z-Rank:
    ¤

    10 Slots

    ¤
    avatar
    Takai

    Posts : 83

    Re: Do No Evil [Being Remade]

    Post by Takai on Thu May 19, 2016 8:04 pm

    Hello Tesarik, I'm your friendly staff member here to grade your magic app. I will try to make this as painless as possible. So without further ado *Swings grading scythe* let us being.


    Description


    I enjoyed your magic description but the issue I'm having with it is the description that you put in for your elements. While the static one is more or less the same one that is under the Elemental Guide for this site. The Metal one appears to be granting you several abilities that either need to be turned into perks or spells. Those abilities of which I speak are the following:
    • Users of this element have a natural resistance to heat because of the amount of iron in their bloodstream.
    • Due to the fact that metal is, in fact, the element that users control, they are immune to all forms of metal poisoning
    • Users of this element are generally able to sense the presence of metal in the air as well as in one's body. Although they cannot control the iron in the bloodstream users are generally able to track people and sense their presence due to the metal within their bloodstream. It is an incredibly skillful technique which allows them to see anyone in their surrounding area. It is sometimes referred to as their sixth sense.
    • Users of this element are naturally able to telepathically control things made of at least 40% metallic ions. This includes metal prosthetics and robots, which makes this magic particularly useful against Machias
    These need to be removed from this description. You may turn them into a spell of some kind or a perk but you do not gain these automatically.


    Perks


    As for your perks, these were discussed among the staff and both of them are going to have to be changed. They can be considered spells if you wish to make them into such but they will not be allowed to be perks.


    Strengths / Weaknesses


    The majority of the strength and weaknesses of your magic seem to be the strengths and weaknesses of other's magic not your own. I'm going to have to ask you to change those to reflect your choice of magic not the magic of others.


    Spells


    Name: Iron Whip - This spell needs to gain a duration

    Name: Shaking Aura - This is good

    Name: Zap - this is good

      Current date/time is Wed Aug 23, 2017 11:43 pm