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    Mystic Seraphim



    Posts : 45

    Mystic Seraphim

    Post by Raina on Wed May 04, 2016 7:00 am

    Magic Name Here: Mystic Seraphim
    Element Here: Fire, Water, Nature, Air, Holy
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Character Specific
    Offensive/Defensive/Supportive/Mixed: Mixed

    This lost magic combines the ancient teachings of good witches. It grants control over the five true elements, Fire, Water, Nature, Air, and Holy. The user cannot cast two spells of different elements at the same time.The current element (Last element used, attuned) is recognized by the element wave surrounding the users wrists. The wave will be whatever element she is attuned to at the moment. The elements have their own roles and weaknesses.

    Which each element, the caster's eyes will shift to glow that color, ex red for fire, blue for water, yellow for air, green for nature, and white for holy. Raina is able to channel this magic throughout her whole body and uses it to defend or even defeat enemies.


    Good Versatility
    Fire: Effective Offensive Spells, Can cause burns
    Water:Effective Healing Spells, Can Freeze
    Air: Effective Speed Based Spells, Can stun
    Nature:Effective Defensive Spells, Can trap
    Holy: Powerful Holy Based Spells

    Can only change elements five times in 10 posts.
    Can only attune to one element at a time.

    (Each Element has their own elemental weakness)
    Fire: Weak to Water Magic, Little defensive spells.
    Water: Weak to Fire Magic, Can be overwhelmed easy.
    Air: Weak to Earth Magic, Little offensive spells.
    Nature: Weak to Air Magic, Unstable attacks.
    Holy: Weak to Dark Magic, Tires out caster faster

    1. Attuned Resistance: When attuned to a certain element, any elemental damage that matches Raina's current attunement drops one rank. (Ex. if attuned to fire, C rank fire spells deal D Rank damage)
    2. Zephyr Speed: Being able to channel the winds themselves, Raina has innate bonus to speed and dodge. She moves at one ranker higher then she currently is when attuned to wind. (Lasts for the first two posts she is attuned to wind and ends early if she changes elements, cooldown one post.)
    3. Healing Splash: When Raina is attuned to water she instantly recovers up to damage two ranks below her current. (currently heals c rank)
    4. Elemental Synergy: When Raina is in an area of an element, ex. a lake or forest, that element grants a rank boost in damage for one attack. This has a cool down of three posts before it can be used again.

    1. Purifying: This magic is effective against Shadow and Darkness type magics.
    2. Versatile, it is an extremely versatile magic, it's uses ranging from offensive, to even supplementary, as the each past live has differences and gifts.
    3. Protective: This magic whether accident or repelled by an enemy will never harm the ones deemed allies or innocent in Raina's heart.

    1. Draining: Switching elements is taxing on Raina's body and will tire her out quickly. She is only capable of switching 5 times every 10 posts.
    2. Limited on Form Abilities: Raina is only able to use the powers of the selected element she is channeled to.
    3. Element Weakness: Whatever element Raina is attuned to  have the same weaknesses to Raina has the same elemental weaknesses.

    4. Somewhat Limited: Raina is only able to access the elemental spells for that element she is attuned to.


    Name: Vigor
    Rank: D
    Type: Utility, Earth
    Duration: 2
    Cooldown: 4

    Description: Raina imbues herself with the endurance of the earth. Grants her 15% bonus to hp. Floating rocks surround her while the buff is being cast and disappear when the buff is activated. Grants a magical aura of protection that protects against on C rank spell or two D Rank spells.


    [*]Increases Raina's health and shields from damage.

    [*]Can be used while moving.

    [*]Allows the caster to last longer in a fight.



    [*]Cannot be used on others unless trained to at least rank B.

    [*]No Offensive purposes.

    [*]If attacked while Raina tries to cast the buff, it is negated.

    [*]Will not work if Raina is under some ailment that deals DoT.


    Name: Fortitude
    Rank: D
    Type: Utility, Fire
    Duration: 2
    Cooldown: 4

    Description: Raina imbues herself with the strength of the fire. Boosts her strength by one Rank. A sparkling flame surrounds her but does not harm her while the spell is being cast, it disappears once the buff is cast.


    Increases Raina's Strength.
    Can be used while moving.
    Allows the caster to attack with more power.


    [*]Cannot be used on others unless trained to at least rank B.

    [*]No Offensive purposes.

    [*]If attacked while Raina tries to cast the buff, it is negated.

    [*]Will not work if Raina is under some ailment that lowers her strength.

    Name: En-thorn
    Rank: D
    Type: Utility, Offensive, Earth
    Duration: 1
    Cooldown: 2

    Description: Raina entangles the target in a thorn trap that covers their whole body. One attack or spell D ranked or higher free the target but they will take d ranked damage from the thorns. the thorns appear underneath the target and encases five meters in each direction from the target. The vines are about 2 meters wide and 8 meters long.


    Trap, traps the enemy from moving till destroyed
    Thorns, deals d ranked when destroyed.
    Allows the caster time to think of their next move.


    [*]A single d ranked attack or magic will break it.

    [*]Raina cannot entangle the same target more then once in three posts.

    [*]Fire magic will destroy the thorns without the damage done to the attacker.

    [*]Earth Magics of higher rank can cause this spell to disappear if commanded.



    Name: Slyph
    Rank: C
    Type: Offensive, Air
    Duration: Instant
    Cooldown: 2 posts

    Description: Raina torrents the target with a blast of strong wind magic. The wind blast is 15 meters long and 10 meters wide. Travels at an enhanced speed of 20m/s. Can only deal up to normal C ranked damage but is faster then normal spells.


    Speedy, this spell is faster then normal C rank spells.
    Can push back enemies.
    Strong against earth magic as it erodes the ground.


    [*]Weak against higher ranked earth magic, if air can't travel it can't damage.

    [*]Can not deal more then the current ranked damage.

    [*]Can only target 1 enemy.

    [*]Can be absorbed by stronger wind magic.

    Name: Judgement
    Rank: C
    Type: Offensive, Holy
    Cooldown: 3

    Description: Raina throws a blast of holy magic into the sky causing a magic circle to form quickly above her target area and blast the target area with a powerful beam of light. The blast moves at 20 m/s. The blast is 20 meters in length and  10 meters wide. All targets caught in the blast zone will be blinded by the light for one post. Blind will not affect targets higher then the spells current rank.


    AoE: This spell attacks an area of effect.
    Blinding: This spell is so bright that it can blind enemies.
    Blast Zone: Characters in the blast radius will receive C Rank damage.


    [*]Dark Magic is strong against this spell. A Dark Spell of one rank lower of higher will negate it.

    [*]Raina must use a spell of a different element next (Judgement negates ability to use another holy spell for one post)

    [*]Noticeable, the magic circle will appear over the targeted area.

    [*]Friendly Fire, any allies in the blasting zone will be affected

    Name: Volcanus
    Rank: C
    Type: Defensive, Fire
    Duration: 1
    Cooldown: 3

    Description: Raina slashes a flame line in front of her casting a shield of fire to surround her protecting her from incoming damage. The shield appears as a bubble expanding 5 meters around the caster on all sides. Can withstand one c rank attack. If an enemy attacks with a physical based spell or attack they will take c ranked fire damage. If an c ranked earth or nature based spell attacks it will take two c ranks spells to destroy. D ranked water magic will complete negate it.


    Shielded, caster is shielded from damage for one attack.
    Flare, when shield is attacked physically, attacker takes c ranked fire damage.
    Earth/Nature Magic, any flammable earth based spell is less effective.

    [*]Water Magic is strong against this spell. D Ranked water magic will complete negate it.
    [*]Raina is stuck in the area till the shield is dispersed.
    [*]Is less effective to shielding due to the offensive part of this spell.
    [*]Water magic cannot be used while inside the shield.


    Name: Angel Glitter
    Rank: B

    Type: Offensive

    Range: 30m/s

    Duration: Instant

    Cooldown: 3 posts

    Appearance: A single white feather falls into Raina's outstretched hand, and as she closes her hand around it, glittering orbs of holy light float around her blast her target. The orbs are the size of small rocks and combine as they travel into a single blast of light, 15 meters wide and 10 meters long. The magic orbs appear around Raina before they strike as if her very aura was used in this attack.

    Description: Glittering orbs of holy light that appear to be almost like glitter that combine and barrage her enemies.

    Name: Cleanse
    Rank: B
    Type: Supplementary, Water
    Duration: 1 Post
    Cooldown: 3

    Description: Raina clasps her hands in a praying position and emits a healing aura that cures one target of her choosing. The target is engrossed in sparkling golden lights and healed for B Ranked health.

    Heals B Ranked Wounds
    Relatively Fast based healing
    Able to Support allies or heal herself

    Target is stuck in place till spell is over.
    Can be negated before full healing is complete is target is attacked and hit successfully.
    No offensive purposes.
    Unable to cast if not in water attunement.

    Name: Drown
    Rank: A
    Type: Offensive, Water
    Duration: One post
    Cooldown: 4

    Description: Raina channels water around her and blasts a target with it. The blast of water is 35 meters in length and 5 meters in width. Since Raina is a multielemental user she is able to control the water's temperature to either boiling or freezing. If the water is set at boiling the target will be burned. If the water is freezing the water will freeze on impact. This spell cannot go above the A rank damage like other spells unless with a buff or trained to a higher rank.


    Fire Magic, this spell is strong against fire.
    Freezing, this spell can be made to freeze on impact covering the target in ice for one turn.
    Boiling, this spell can be made to burn on impact for one turn.

    Fire Magic of a higher rank can dissipate this spell.
    People resistant to water will not be effected by the temperature abilities.
    Thunder Magic, if a caster blasts the water with electricity while Raina is channeling it she will be damaged and the spell negated.
    Can be frozen and stopped unless in it's boiling state.


    Posts : 83

    Re: Mystic Seraphim

    Post by Takai on Tue May 17, 2016 8:32 pm

    Hello Raina, as promised I will now grade your magic. If I remember correctly you've been granted A rank so I'll be saving my final approval for once you've updated the app to reflect your new Rank.

    Alright so we'll stop from the top and move down. Starting with you description. So the only thing that I need a little clarification apart is that says weakness in your description.

    Fire: Water Magic, Little defensive spells.
    Water: Fire Magic, Can be overwhelmed easy.
    Air: Earth Magic, Little offensive spells.
    Earth: Air Magic, Unstable attacks.
    Holy: Dark Magic, Tires out caster faster

    What do these mean? Is it like the First element against the second and so forth or what does this mean.

    Just because some of your perks I think I'm going to ask you to change the part where you can Channel two elements one post. I would prefer if you would change it so that you can change elements 5 times in a 10 post period. The only reason I do that is because of your Perks, if you wish to change the perks we can go back to the 2 per post thing.

    Magic Perks -

    I'm ok with your perks though I need you to put them in terms of Rank and not percentages if you'd please.

    Strengths -

    These all look good to me, good job.

    Weakness -

    I like your weaknesses but your first weakness is also why I would prefer you switching elements only 5 times within 10 posts

    Spells -

    Alright for all you spells I need to ask you to give them Rank not percentages like for your first spell it basically gives you a skin tight defensive spell that will block D rank worth of damage.

    Name: En-thorn - I need you to better describe how the spell works. Like how much of an area it covers, how does it activate that kind of thing.

    Name: Slyph - So the attack moves too fast for it's level. drop it down to 20 m/s

    Name: Judgement - Please describe the spell a little better. I'm just slightly confused on how the spell works.

    Name: Angel Glitter - again please be more descriptive on this spell.


    Posts : 83

    Re: Mystic Seraphim

    Post by Takai on Thu May 19, 2016 8:43 pm


    Posts : 83

    Re: Mystic Seraphim

    Post by Takai on Sat May 21, 2016 7:25 pm

    Unapproved for further review

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    Re: Mystic Seraphim

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