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    Wind Magic

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    Jinjaku

    Posts : 37
    Location : Lurking in the shadows

    Wind Magic

    Post by Jinjaku on Tue Apr 26, 2016 2:31 pm



    Magic Name Here: Wind magic
    Element Here: Wind
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Non character specific
    Offensive/Defensive/Supportive/Mixed: Mixed

    A variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. "Description was provided by Fairy Tail wikia"


     

       
       D Rank- 2 perks
       C Rank- 3 perks
       B Rank - 4 perks
       A Rank - 5 perks
       S Rank - 6 perks
       L Rank - 7 perks
       X Rank - 9 perks
       Z Rank - 11 perks
       

       
     

       

    • Wind magic is more effective against lightning based magic.

      • Wind magic stronger when used in conjunction with fire magic as it can boost fire magics properties and make it hotter and increase its distance.


      • Wind magic is most effective when used against multiple opponents




     

       

    • Wind magic is less effective against earth magic

      • Wind magic is also almost nullified when against air magic.


      • Wind magic is rather ineffective in close quarter combat because of its destructive properties.


      • Wind magic takes up a significant amount of magic to perform even the weakest of spells due to its destructive properties.





     

       

       
    D-Rank:

      Name: Great Wind Breakthrough

      Rank: D-Rank

      Type: Offensive

      Range: 15m aoe radius

      Appearance: Spell's appearance "Image was provided by naruto wikia"

      Description: The Great Wind Breakthrough is a spell that creates a gust of wind, whose scale and usage varies depending on the user. If a mage were stronger than the user they would be able to block the attack and if the mage was significantly stronger it would barely harm the mage as it is a tier one spell. Damage:1, Mana cost: 2.5 Mana & Cooldown: 1 post length.

    Name: Great Wind Barrier

      Rank: D-Rank

      Type: Defense

      Range: 15m range

      Appearance: appearance "Image was provided by naruto wikia"

      Description: The Great Wind Barrier is a spell that protects the user with a barrier of wind generated by the user as they rotate at fast speeds while expelling magic throughout their body in order to create a dome like shape that has the potential to protect them from most magical attacks. The spell, however, can be disrupted or overpowered by a more powerful magic or if the user doesn't have enough rotation to form the barrier. Damage: Blocks 1 health damage, Mana cost: 3 Mana & Cooldown: 2 post length.

     Name: Wind step

      Rank: D-Rank

      Type: supplementary

      Range: 20m

      Appearance: The technique is invisible to the naked eye.

      Description: Wind step is a spell that allows the user to move at quick speeds using the wind around them to boost their natural speed, it also allows the user to hover in the air before they need to reuse the spell in order to keep them in the air.


     
    C-Rank:

    Name: Great Wind Palm
       
    Rank: C-Rank

      Type: Offensive

      Range: 20m range

      Appearance: "Looks exactly Like the Great Wind breakthough Pic above in D-rank Section"

      Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or daggers. If a mage were stronger than the user they would be able to block the attack and if the mage was significantly stronger it would barely harm the mage as it is a tier one spell. Damage: 1.5, Mana Cost: 5 & Cooldown: 2.5 post length
       
    B-Rank:
       
    A-Rank:
       
    S-Rank:
       
    L-Rank:
       
    X-Rank:
       
    Z-Rank:

    [



    BEWARE THE ALMIGHTY KICK
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    Arya

    Posts : 145

    Re: Wind Magic

    Post by Arya on Sat Apr 30, 2016 2:45 pm

    Hello! My name's Arya, and I'll be doing your grading today. Comments will be made in this color.

    @Jinjaku wrote:


    Magic Name Here: Wind magic
    Element Here: Wind
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Non character specific
    Offensive/Defensive/Supportive/Mixed: Offensive and defensive

     It seems you skipped the description section here; please explain your magic and it's abilities in a couple sentences.
     

       
       D Rank- 2 perks
       C Rank- 3 perks
       B Rank - 4 perks
       A Rank - 5 perks
       S Rank - 6 perks
       L Rank - 7 perks
       X Rank - 9 perks
       Z Rank - 11 perks
       

       
     

       

    • Wind magic is more effective against lightning based magic.

      • Wind magic stronger when used in conjunction with fire magic as it can boost fire magics properties and make it hotter and increase it's distance.


      • Wind magic is most effective when used against multiple opponents




     

       

    • Wind magic is less effective against earth magic

      • Wind magic is also almost nullified when against air magic.


      • Wind magic is rather ineffective in close quarter combat because of its destructive properties.


      • Wind magic takes up a significant amount of magic to perform even the weakest of spells due to its destructive properties.





     

       

       
    D-Rank:

      Name: Great Wind Breakthrough

      Rank: D-Rank

      Type: Offensive,AOE AoE isn't actually a type of spell; that fits into the range category. Please make this solely offensive.

      Range: short to mid range depending on the magic put into it. There needs to be an actual range here Please go check Magic Regulations in the rules for more details.

      Appearance: Spell's appearance "Image was provided by naruto wikia"

      Description: The Great Wind Breakthrough is a spell that creates a gust of wind, whose scale and usage varies depending on the user. If a mage were stronger than the user they would be able to block the attack and if the mage was significantly stronger it would barely harm the mage as it is a tier one spell. Needs damage, cooldown and mana cost please.

       
    C-Rank:

    Name: Great Wind Palm

      Rank: C-Rank

      Type: Offensive,Supplementary A magic cannot be both offensive and supplementary; For this spell, it is not boosting anything, making it an offensive spell.

      Range: short to mid range depending on the magic put into it. Again, actual range value please. For C rank it's 20m.

      Appearance: "Looks exactly Like the Great Wind breakthough Pic above in D-rank Section"

      Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or daggers. If a mage where stronger than the user they would be able to block the attack and if the mage was significantly stronger it would barely harm the mage as it is a tier one spell. Needs damage, cooldown and mana cost please.
       
    B-Rank:
       
    A-Rank:
       
    S-Rank:
       
    L-Rank:
       
    X-Rank:
       
    Z-Rank:

    Note that as a C rank mage, you are allowed a total of 3 D rank spells and 1 C rank, meaning you are allowed to make two more D rank spells.

    [

    Please take another look at the magic regulations here, as you are missing quite a lot of information from this thread.

    Bump when changes are made.





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    Jinjaku

    Posts : 37
    Location : Lurking in the shadows

    Re: Wind Magic

    Post by Jinjaku on Sun May 01, 2016 5:10 am

    Bump



    BEWARE THE ALMIGHTY KICK
    avatar
    Arya

    Posts : 145

    Re: Wind Magic

    Post by Arya on Sun May 01, 2016 9:50 am

    Approved.

    Note that as the site is still in Alpha, some of these spells may be subject to changes in the future if/when system changes are made. Thank you for your patience!





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