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    Illusion Magic


    Illusion Magic

    Post by Maria Fay on Tue Mar 15, 2016 8:46 am

    Magic Name Here: Illusion Magic
    Element Here: Non-Element
    Primary/Secondary: Primary magic
    Character Specific/Non-Character Specific Non-Character Specific
    Offensive/Defensive/Supportive/Mixed: Mixed

    Illusion magic is used to alter peoples senses. Victim's see things that aren't their and become hurt when an illusion thread hits them because their mind registers these wounds. In most cases it would be used to change how someone sees, feels, hears, tastes or smells it's surroundings. Most spells of this magic are rather complex and either require an intelligent mind to use or a lot of experience, longer that most humans will have. Examples from this magic would be like attacking foes with weapons that aren't really there or make it appear that you summon a dragon, which in reality isn't there either.

    Most spells from this magic target specific senses. Only very advanced users of this magic can affect all senses with a single spell. Illusions do not force a person to act in a certain way. For example the dragon from earlier. Most people would run away from one, but if someone is interested in the dragon and would rather go closer they can still do that.

    D Rank- 2 perks
    C Rank- 3 perks
    B Rank - 4 perks
    A Rank - 5 perks
    S Rank - 6 perks
    L Rank - 7 perks
    X Rank - 9 perks
    Z Rank - 11 perks

    - Very versatile, most illusions target everyone in a certain area, though the caster could exempt some people in range from the effect if they so desire. Note that while they can't avoid the illusion, they can avoid it's effects or attacks.
    - People with enchanted senses can be fooled with this magic or in some cases even turn those on them. For example letting someone smell something extreme can have worse effects on them if they have better smelling sense than normal people.

    - Can be difficult to utilize. Poor illusions don't tend to be very effective in tricking people's mind.
    - Depends very much on target, sight illusions for example are useless against blind people.
    - The more advanced forms of illusions (4 or more senses) usually require a lot of practice.


    Name: Illusionary Blade
    Rank: D
    Type: Offense
    Range: 15 meters
    Appearance: A green sword made of light.
    Description: This sword appears as a normal green sword, but can be extended up to the spells maximum range to cut or pierce things within range. It extends at two meters a second. And deals 1 damage per hit. It costs 2.5 mana activate and maintain for each post.
    Extra: Since this illusion only affects two senses(sight and feel) this swords makes no noise nor does it has a distinctive smell.

    Name: Illusionary Wall
    Rank: D
    Type: Supplementary, Defensive
    Range: 15 meters
    Appearance: A wall, which can be made in great detail.
    Description: The user creates a wall. This wall can be made to look like the wall behind a person to hide behind it, or just use an ordinary wall to block an attack if necessary. It can be penetrated with any C-spell or higher and only blocks a single D-rank spell. It costs 2.5 mana to summon and to keep it up each post.
    Extra: This wall affects two senses(sight and feel). So one has to be quiet when hiding behind it. It doesn't filter sound. The wall does feels real when touched however. It also doesn't filter smell.

    Name: Illusionary Clone
    Rank: D
    Type: Supplementary
    Range: 15 meters
    Appearance: Exactly Like Maria herself
    Description: The user creates an exact clone of herself. Maria can move, speak through or let it act as she desires, but it can't attack or use spells. It costs 10 Mana to summon or maintain per post. If interacted with it will dissappear instantly. It costs 2.5 mana to create and to keep it from disappearing each post.
    Extra: This illusion uses two senses(sight and hearing) So it doesn't has a smell nor can the clone be felt.

    Name: False Explosion
    Rank: C
    Type: Offense
    Range: 20 meters
    Appearance: A small rune
    Description: A small rune appears somewhere. The trick of this technique is that most people will expect an attack on the rune, while in general the dangerous area is a lot larger than the rune. On command the user can let the rune explode to deal damage to everyone in the area of the explosion. The explosion can be of any size at any place, but can never be larger than a 20 meter radius. Placing the runes does not cost MP but activating it costs 5 Mana. The explosion will deal 1.25 damage to everyone who it hits, but the user can keep people inside range outside the illusion if she wants, which will make them immune to the explosion part as well. This explosion doesn't actively harm it's environment.
    Extra: This one affects the three senses in different ways(sight for rune, feeling and hearing for explosion) Neither have a smell.

    Re: Illusion Magic

    Post by Axel Tengoku on Thu Mar 17, 2016 12:46 pm


      Current date/time is Mon Jul 16, 2018 7:16 pm