Log in

I forgot my password






Latest topics

» Unknown Lands RP : Where Anything Can Happen!
Sat Mar 25, 2017 6:27 pm by Agent C

» Friday! (March 3rd)
Sun Feb 26, 2017 4:27 pm by Ami~

» Zecarayus H. Trevelean
Sun Feb 26, 2017 1:56 pm by Ami~

» Knuckles' Perks
Fri Feb 24, 2017 6:50 am by Knuckles Shi

» Challenger Approaching
Fri Feb 24, 2017 5:23 am by Erebus

» I'l give it a shot
Wed Feb 22, 2017 7:30 pm by Ami~

» W.I.P
Wed Feb 22, 2017 4:30 pm by The howitzer

» W.I.P
Wed Feb 22, 2017 11:09 am by The howitzer

» A little organization?
Wed Feb 22, 2017 11:06 am by The howitzer



The Owner
Silver Wolf

Administrators
AmiiKitty PrydeRoland Gates

Guests : 0
Hidden : 0
Registered : 0
Users Online :
Refresh View the whole list


    God Vessel: Artemis

    Share

    Takeshi

    Posts : 67

    God Vessel: Artemis

    Post by Takeshi on Mon Mar 14, 2016 8:59 pm



    Magic Name Here: God Vessel: Artemis
    Element Here: Light
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Character specific
    Offensive/Defensive/Supportive/Mixed: Mixed (focused on defense)

    God Vessel magic is based in the sealing of a specific god inside the user. The user is then called a vessel. A vessel is given powers from their god, in this case Artemis. Artemis is the goddess of light and the protector of the vulnerable. Hiroko is able to cast light spells or absorb light to heal as well as protect those around him. The strength of this magic is the ability to use his own body and health to protect others. This magic has a vast amount of different uses, however, most will focus in defending allies rather than actually dealing damage in the battlefield. How this magic is used to protect is simply explained by absorbing the damage done to allies and nullifying it, but when the power is too strong, it may harm the caster instead of blocking it completely.



    D Rank- 2 perks
    C Rank- 3 perks
    B Rank - 4 perks
    A Rank - 5 perks
    S Rank - 6 perks
    L Rank - 7 perks
    X Rank - 9 perks
    Z Rank - 11 perks


    Ally Friendly: All spells are ally friendly, which mean, the low amount of offensive spells this magic has will never deal damage to allies.
    High Defensive Potential: This magic is very strong in it's defensive versatility. It has lots of potential to defend allies from any type of incoming attacks.
    Fire: This magic is strong against fire magic. Any spell is 50% stronger against fire spells or explosive as well as fire magic users.


    Low offensive capabilities: This magic has low offensive capabilities. Only light arrow spells can do damage and simply has low versatility.
    Darkness: Darkness and shadow spells are 50% stronger against this magic and against Hiroko.
    Defensive Abilities: This magic allows Hiroko to protect allies, however, most of the time, he will be taking that damage instead of his allies.
    Healing: This magic can't heal allies with any spells.




    D-Rank:
    Heal:
    Name: Heal

    Rank: D Rank

    Type: Healing

    Range: Self

    Appearance: Hiroko's wounds simply close.

    Description: By absorbing light in a low amount, Hiroko can close wounds and heal D rank damage.

    Extra: 2 posts cooldown. 2.5 Mana
    Refresh:
    Name: Refresh

    Rank: D Rank

    Type: Supporting

    Range: Self

    Appearance: -

    Description: By absorbing light in a low amount, Hiroko can eliminate a single D rank or lower debuff or a status effect such as paralyzed or bind, etc.

    Extra: 2 post cooldown. 2.5 Mana
    Mirror:
    Name: Mirror

    Rank: D Rank

    Type: Supportive

    Range: 15 meters radius

    Appearance: Hiroko starts to shine.

    Description: Just like a mirror, Hiroko can reject light and throw it back. This way he can blind any enemies inside the radius for a single post. This also works as a smoke screen since the light is strong enough to block vision of anything inside the area.

    Extra: 2 posts cooldown. 2.5 Mana
    C-Rank:

    Shield:
    Name: Shield

    Rank: C Rank

    Type: Defensive

    Range: 20 meters

    Appearance: Hiroko creates a light sphere around a target which can also be himself. The light sphere is yellow and transparent.

    Description: Hiroko gathers light around a target. This light is powerful enough to block C rank damage.

    Extra: 3 posts cooldown. 5 mana.
    Hunter's Arrow:
    Name: Hunter's Arrow

    Rank: C Rank

    Type: Offensive

    Range: 20 meters

    Description: Hiroko creates a light bow  in his left hand and generates a light arrow in his right hand. He then uses both arrow and bow to charge the attack and finally throw it at a very high speed.

    Description: The spell pierces all it's way until it reaches it's target. The spell won't deal damage to allies nor to allied structures. The arrow deals C rank damage to anyone it passes through but won't deal physical damage (meaning enemies won't bleed with this attack but will receive damage).

    Extra: Allied friendly. Applies piercing effect trait. 3 posts cooldown. 5 mana.
    Hero Shot:
    Name: Hero Shot

    Rank: C Rank

    Type: Defensive

    Range: 20 meters

    Appearance: Hiroko creates a light bow in his left hand and generates a light arrow in his right hand. He then uses both arrow and bow to charge the attack and finally throw it at a very high speed. When the arrow reaches it's destiny, Hiroko will instantly teleports towards it changing position with the spell and will use his own body to block an incoming spell.

    Description: The arrow will trespass absolutely anything without dealing any type of damage as if it was an illusion. The thrown arrow will switch places with Hiroko before dissolving in the air. However, Hiroko will use his own body as shield by attracting any spell in a radius of 10 meters towards him. Hiroko will take any damage from spells redirected to him but will endure his body to resist only C rank power from that damage. So if he was hit with a B rank spell, he would still receive 0.5 of the damage himself.

    Extra: No knock back will be suffered with this spell. 3 posts cooldown. 5 mana
    B-Rank:

    Temple:
    Name: Temple

    Rank: B
    Type: Defensive AoE

    Range: 25m radius

    Appearance: Hiroko projects a light aura and creates a dome around the area of effect. The dome is transparent and has a yellow color. It's not solid so anything can pass through it.

    Description: The dome will not block any spell. Instead will take away the power of any spell inside the area. This dome is instant but will take the power of any amount of spells reaching the dome, however, if the attack is bigger than the dome, only those inside the dome won't recive damage. Also, the damage is nullified, but Hiroko absorbs the damage from any incoming spell absorbed by the dome. He however will endure B rank damage.

    Extra: 4 posts cooldown. 7 mana.
    Light Fountain:

    Name: Light Fountain

    Rank: B Rank

    Type: Healing

    Range: Self

    Appearance: Hiroko starts shinning a bit and closes his wounds.

    Description: Hiroko absorbs light to close his wounds and heal B rank damage.

    Extra: 4 posts cooldown. 7 mana
    A-Rank:
    Light Arrow:
    Name: Light Arrow

    Rank: A

    Type: Offensive

    Range: 10-50 meters

    Appearance: Hiroko creates a light bow  in his left hand and generates a light arrow in his right hand. He then uses both arrow and bow to charge the attack and finally throw it at a very high speed. The arrow leaves a light path which lasts for a few seconds only.

    Description: The spell pierces all it's way until it reaches it's target. The spell won't deal damage to allies nor to allied structures. The arrow deals A rank damage to anyone it passes through but won't deal physical damage (meaning enemies won't bleed with this attack but will receive damage).

    Extra: Allied friendly. Applies piercing effect trait. Moves at 30 meters per second. Will deal no damage to enemies 10 meters or less from Hiroko. 5 posts cooldown. 8.75 mana
    S-Rank:
    L-Rank:
    X-Rank:
    Z-Rank:

    Spell Template

    Takeshi

    Posts : 67

    Re: God Vessel: Artemis

    Post by Takeshi on Thu Mar 31, 2016 2:31 pm

    Finish bump



    avatar
    Arya

    Posts : 145

    Re: God Vessel: Artemis

    Post by Arya on Sat Apr 02, 2016 12:32 pm

    Hello, my name's Arya, and I'll be grading your magic today. Comments will be in this color.

    Hiroko wrote:


    Magic Name Here: God Vessel: Artemis
    Element Here: Light
    Primary/Secondary: Primary
    Character Specific/Non-Character Specific Character specific
    Offensive/Defensive/Supportive/Mixed: Mixed (focused on defense)

    God Vessel magic is based in the sealing of a specific god inside the user. The user is then called a vessel. A vessel is given powers from their god, in this case Artemis. Artemis is the goddess of light and the protector of the vulnerable. Hiroko is able to cast light spells or absorb light to heal as well as protect those around him. The strength of this magic is the ability to use his own body and health to protect others. This magic has a vast amount of different uses, however, most will focus in defending allies rather than actually dealing damage in the battlefield. How this magic is used to protect is simply explained by absorbing the damage done to allies and nullifying it, but when the power is too strong, it may harm the caster instead of blocking it completely.



    D Rank- 2 perks
    C Rank- 3 perks
    B Rank - 4 perks
    A Rank - 5 perks
    S Rank - 6 perks
    L Rank - 7 perks
    X Rank - 9 perks
    Z Rank - 11 perks


    Ally Friendly: All spells are ally friendly, which mean, the low amount of offensive spells this magic has will never deal damage to allies.
    High Defensive Potential: This magic is very strong in it's defensive versatility. It has lots of potential to defend allies from any type of incoming attacks.
    Piercing Effect: Arrow spells Hiroko throw double in power if they hit a defensive spell. This means a B rank spell would turn into an A rank spell if it hits a defensive spell. This is more of a perk then anything, and will need to be reviewed when the perk system is implemented. Please list another strength


    Low offensive capabilities: This magic has low offensive capabilities. Only light arrow spells can do damage and simply has low versatility.
    Offensive vs Offensive: When Hiroko throws a offensive spell and collides against another offensive spell. Hiroko's spell loses 50% of it's power. Meaning a B Rank spell would turn into a C rank spell. This is more of a perk then anything, and will need to be reviewed when the perk system is implemented. Please list another weakness
    Darkness: Darkness spells are 20% more effective against this magic. It won't deal more damage though.
    Defensive Abilities: This magic allows Hiroko to protect allies, however, most of the time, he will be taking that damage instead of his allies.
    Healing: This magic can't heal allies with any spells.




    D-Rank:
    Heal:
    Name: Heal

    Rank: D Rank

    Type: Healing

    Range: Self

    Appearance: Hiroko's wounds simply close.

    Description: By absorbing light in a low amount, Hiroko can close wounds and heal D rank damage. Please list mana cost.

    Extra: 2 posts cooldown
    Refresh:
    Name: Refresh

    Rank: D Rank

    Type: Supporting

    Range: Self

    Appearance: -

    Description: By absorbing light in a low amount, Hiroko can eliminate a single D rank or lower debuff or a status effect such as paralyzed or bind, etc.

    Extra: 1 post cooldown. Please list mana cost. Also, cooldown for D rank spells is two or higher.

    Mirror:
    Name: Mirror

    Rank: D Rank

    Type: Supportive

    Range: 15 meters radius

    Appearance: Hiroko starts to shine.

    Description: Just like a mirror, Hiroko can reject light and throw it back. This way he can blind any enemies inside the radius for a single post. This also works as a smoke screen since the light is strong enough to block vision of anything inside the area.

    Extra: 2 posts cooldown Please list mana cost.
    C-Rank:

    Switch:
    Name: Switch

    Rank: C Rank

    Type: Defensive

    Range: 20 meters

    Appearance: Hiroko changes positions with an ally in danger. This has to be with an ally about to be hit and no one else.

    Description: After switching place, Hiroko will use his own body as shield. Hiroko will take any damage from spells thrown at the ally he switched places with but will endure his body to resist only C rank power from that damage. So if he was hit with a B rank spell, he would still receive 0.5 of the damage himself. The damage reduction is a no go, as teleporting and damage reduction are two different fuctions. If you would like the ability to reduce damage, you should make another spell to do that. The teleporting to take an ally's damage is fine.

    Extra: No knock back will be suffered with this spell. Switching places has to be with someone about to be hit and has to be an ally. 3 posts cooldown. Please list mana cost.
    Hunter's Arrow:
    Name: Hunter's Arrow

    Rank: C Rank

    Type: Offensive

    Range: 20 meters

    Description: Hiroko creates a light bow  in his left hand and generates a light arrow in his right hand. He then uses both arrow and bow to charge the attack and finally throw it at a very high speed.

    Description: The spell pierces all it's way until it reaches it's target. The spell won't deal damage to allies nor to allied structures. The arrow deals C rank damage to anyone it passes through but won't deal physical damage (meaning enemies won't bleed with this attack but will receive damage).

    Extra: Allied friendly. Applies piercing effect passive. 3 posts cooldown Please list mana cost.
    Hero Shot:
    Name: Hero Shot

    Rank: C Rank

    Type: Defensive

    Range: 20 meters

    Appearance: Hiroko creates a light bow in his left hand and generates a light arrow in his right hand. He then uses both arrow and bow to charge the attack and finally throw it at a very high speed. When the arrow reaches it's destiny, Hiroko will instantly teleports towards it changing position with the spell and will use his own body to block an incoming spell.

    Description: The arrow will trespass absolutely anything without dealing any type of damage as if it was an illusion. The thrown arrow will switch places with Hiroko before dissolving in the air. However, Hiroko will use his own body as shield by attracting any spell in a radius of 10 meters towards him. Hiroko will take any damage from spells redirected to him but will endure his body to resist only C rank power from that damage. So if he was hit with a B rank spell, he would still receive 0.5 of the damage himself.
    Extra: No knock back will be suffered with this spell. 3 posts cooldown. Please list mana cost.
    B-Rank:

    Temple:
    Name: Temple

    Rank: B
    Type: Defensive AoE

    Range: 25m radius

    Appearance: Hiroko projects a light aura and creates a dome around the area of effect. The dome is transparent and has a yellow color. It's not solid so anything can pass through it.

    Description: The dome will not block any spell. Instead will take away the power of any spell inside the area. This dome is instant but will take the power of any amount of spells reaching the dome, however, if the attack is bigger than the dome, only those inside the dome won't recive damage. Also, the damage is nullified, but Hiroko absorbs the damage from any incoming spell absorbed by the dome. He however will endure B rank damage.

    Extra: 4 posts cooldown Please list mana cost.
    Light Fountain:

    Name: Light Fountain

    Rank: B Rank

    Type: Healing

    Range: Self

    Appearance: Hiroko starts shinning a bit and closes his wounds.

    Description: Hiroko absorbs light to close his wounds and heal B rank damage.

    Extra: 4 posts cooldown Please list mana cost.
    A-Rank:
    Light Arrow:
    Name: Light Arrow

    Rank: A

    Type: Offensive

    Range: 10-50 meters

    Appearance: Hiroko creates a light bow  in his left hand and generates a light arrow in his right hand. He then uses both arrow and bow to charge the attack and finally throw it at a very high speed. The arrow leaves a light path which lasts for a few seconds only.

    Description: The spell pierces all it's way until it reaches it's target. The spell won't deal damage to allies nor to allied structures. The arrow deals A rank damage to anyone it passes through but won't deal physical damage (meaning enemies won't bleed with this attack but will receive damage).

    Extra: Allied friendly. Applies piercing effect passive. Moves at 30 meters per second. Will deal no damage to enemies 10 meters or less from Hiroko. 5 posts cooldown. Please list mana cost.
    S-Rank:
    L-Rank:
    X-Rank:
    Z-Rank:

    Spell Template





    PROFILE | PERKS | MAGIC | EQUIPMENT | WATCHER | LEMNOS | HP: ?? | MP:?? | EXP: ?? | J: 5000 | STANDARD THEME | BATTLE THEME


    Takeshi

    Posts : 67

    Re: God Vessel: Artemis

    Post by Takeshi on Sat Apr 02, 2016 1:57 pm

    Done :3 changed my teleporting spell completely for a simple shield.



    avatar
    Arya

    Posts : 145

    Re: God Vessel: Artemis

    Post by Arya on Thu Apr 21, 2016 2:10 pm

    Approved!

    We staff decided to continue approving magic as the new system was taking too long. Note that this may need to be edited later when the new systems are implemented. Thank you for your patience!





    PROFILE | PERKS | MAGIC | EQUIPMENT | WATCHER | LEMNOS | HP: ?? | MP:?? | EXP: ?? | J: 5000 | STANDARD THEME | BATTLE THEME


    Sponsored content

    Re: God Vessel: Artemis

    Post by Sponsored content


      Current date/time is Thu Jun 22, 2017 1:38 pm